← → Switch lanes
Swipe left or right on the game. Clear back-and-forth strokes work without lifting your finger. Arrow keys work too. Enable on-screen movement buttons in Pause if you prefer buttons.
↑ Jump over low barriers · ↓ Duck under beams
Follow the arrow panels, or move to either clear lane. Different designs use the same moves. Duck performs a low ninja slide with digital hand sparks. Jumps use an articulated front flip with a tuck, opening phase and feet-first landing. Less motion keeps the upright jump. Lane changes use different grounded, airborne and low-slide counterbalance poses.
↗ Follow ramps onto rooftops
Follow the raised coin trail, jump on the roof, or stay in a clear ground lane. All runners share the same gameplay rules.
✦ Collect coins
Spend your earned coins on new outfit colours.
× Read the equation at the top
Steer beneath the drone showing the correct answer. Jumping and sliding still choose the answer in your lane. Coins clear before the question appears and stay out of the entire answer approach. In Dash, trails return after a short recovery. Each question has exactly one correct gate. The lane containing the centre of your runner when you cross decides your answer; exactly between lanes counts as the middle lane.
2× Hit the answer. Double your points.
Score grows by 1 point per metre and 10 per coin. A correct gate doubles running and coin points for 10 seconds, and coins glow golden-yellow. Collected wallet coins also keep their existing doubled reward. The “Double points!” call announces the boost. Another correct gate refreshes the timer; it never stacks above 2×. A wrong gate shows the right answer and you keep running.
Both modes are endless. Dash starts with one shield. A protected hit uses it; the next unprotected hit ends the run. Blue pickups recharge the single slot. Slow practice first shows an answer, then asks you to recall it without a hint. Tap its drone, press 1, 2 or 3, or steer and press Enter to choose. Feedback appears right away. Unanswered questions wait for you; your lane is never chosen automatically. Unaided correct answers move facts to Got it, then random review. A miss shows the full correct equation until you choose Continue, then brings the fact back for another guided example. Guided examples do not count toward accuracy, badges or perfect rounds. It has no barriers, ramps or coin trails. Choose an earned starting pace for Dash in setup. Practice waits for your answer and has no action-pace control; saved earned pace still sets its approach speed. Pause whenever you need a break.
Practice support stays on this device
Unaided answers gently adjust future shield pickup chances (12–60%). Repeated correct answers lower the chance; ambiguous or interrupted inputs do not raise it. Pickups appear on ordinary routes, never as a prize for a wrong gate. Reset practice history in Settings → Saved progress without clearing coins or suits.
P or Escape pauses. Music and sound effects have separate controls. Down while airborne queues a slide for landing without cancelling your jump. “Less motion” removes aerial spins, bobbing and sky effects; approaching game objects still move. This action game needs visual tracking.